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Abilities are in-game battle spells that the player can use with their hero in-game. A player can select one battle spell while in the pre-game lobby. They can not be set or changed once the match has begun.

You can equip a Battle Spell in a match. Mastering Battle Spells makes you stronger.
— Description of Abilities from the 'Prep' in-game menu.

Battle Spells
Execute

Execute

Unlocks at Lvl 1

Deals 240-800 true damage to a specified hero (increases with level).
Cooldown: 90 seconds
Retribution

Retribution

Unlocks at Lvl 1

Deals 600-1440 points of true damage to nearby jungle monsters or minions (damage increases with level). Reduces damage taken from jungle monsters by 30% for 3 seconds if used when equipped with jungling items.
Cooldown: 35 seconds
Inspire

Inspire

Unlocks at Lvl 5

Greatly enhances the hero for a short period of time. The next 8 basic attacks will ignore 11~25 Armor (increases with the hero's level) and increas your hero's attack speed by 55%. Lasts 5 seconds.
Cooldown: 60 seconds
Sprint

Sprint

Unlocks at Lvl 7

Increases your movement speed by 42% for 10 seconds. This speed increase will gradually decay over 2 seconds.
Cooldown: 100 seconds
Healing Spell

Healing Spell

Unlocks at Lvl 9

Regens 15% of the hero HP and regens up 15% HP for surrounding allies based on the number of allies around the hero. Also regens 10% mana for self and surrounding allies
Cooldown: 120 seconds
Aegis

Aegis

Unlocks at Lvl 11

Immediately provides you or a friendly hero with a shield, absorbing up to 720~1420 damage (damage absorbed increases with level). Lasts 3 seconds.
Cooldown: 90 seconds
Petrify

Petrify

Unlocks at Lvl 13

Deals 115-325 magic damage to surrounding enemies (increases with level) and petrifies targets for 0.7s.
Cooldown: 90 seconds
Purify

Purify

Unlocks at Lvl 15

After skill is released, it will immediately remove all negative effects and grants immunity; disables for one second and increases hero's speed by 30%.
Cooldown: 110 seconds
Weaken

Weaken 

Unlocks at Lvl 17

Reduces the target hero's movement speed by 70% and physical attack and magic power by 50% for 3 seconds.
Cooldown: 60 seconds
Flicker

Flicker 

Unlocks at Lvl 19

Teleport a certain distance in a specified direction. For 1s after the teleport, duration of disabling effects will be reduced 50%.
Cooldown: 120 seconds
Arrival

Arrival

Unlocks at Lvl 21

Teleport to the Allied Turret or Minion after chanting for 3s. The Target turret or minion will be invincible when the hero is teleporting . Movement Speed will Increase by 30% for the Next 3s . Canceling this skill early cuts the cooldown time by 50s
Cooldown: 150 seconds
Iron Wall

Iron Wall

Unlocks at Lvl 23

In 3s, physical and magic damage taken is reduced by 40%
Cooldown: 60 seconds