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Abilities are in-game battle spells that the player can use with their hero in-game. A player can select one battle spell while in the pre-game lobby. They can not be set or changed once the match has begun.

You can select a Battle Spell to use in the fight. Mastering Battle Spells will make you even more powerful.
— Description of Abilities from the 'Prep' in-game menu.

Battle Spells
Execute

Execute

Unlocks at Lvl 1

Deals 240-800 pts of true damage to a specified hero (grows with level).
Cooldown: 90 seconds
Retribution

Retribution

Unlocks at Lvl 1

Deals 600-1440 pts of true damage to nearby jungle monsters or minions (damage will increase with level).Reduces damage take from jungle monsters by 30% for 3s if used when equipped with jungling items
Cooldown: 30 seconds
Inspire

Inspire

Unlocks at Lvl 5

Greatly enhances the hero for a short period of time. The next 8 basic attacks will ignore 25 pts of the target's physical defense and increases your hero's attack speed 55%. Last 5s
Cooldown: 60 seconds
Sprint

Sprint

Unlocks at Lvl 7

Immediately increases movement speed 42%. This effect slowly fades over 10s.
Cooldown: 100 seconds
Healing Spell

Healing Spell

Unlocks at Lvl 9

Regens 15% of the hero HP and regens up 15% HP for surrounding allies based on the number of allies around the hero. Also regens 10% mana for self and surrounding allies
Cooldown: 120 seconds
Aegis

Aegis

Unlocks at Lvl 11

Summons a shield to encase the hero, able to withstand 4 basic attacks (including turrets). Lasts 5s
Cooldown: 90 seconds
Petrify

Petrify

Unlocks at Lvl 13

Deals 115-325 magic damage to surrounding enemies (increases with level) and petrifies targets for 0.7s.
Cooldown: 90 seconds
Purify

Purify

Unlocks at Lvl 15

After skill is released, it will immediately remove all negative effects and grants immunity; disables for one second and increases hero's speed by 30%.
Cooldown: 110 seconds
Weaken

Weaken 

Unlocks at Lvl 17

Reduces a specified hero's movement speed 70% and physical and magic power 50%. Lasts 3s..
Cooldown: 60 seconds
Flicker

Flicker 

Unlocks at Lvl 19

Teleport a certain distance in a specified direction. For 1s after the teleport, duration of disabling effects will be reduced 50%.
Cooldown: 120 seconds
Arrival

Arrival

Unlocks at Lvl 21

Teleport to the Allied Turret or Minion after chanting for 3s. The Target turret or minion will be invincible when the hero is teleporting . Movement Speed will Increase by 30% for the Next 3s . Canceling this skill early cuts the cooldown time by 50s
Cooldown: 150 seconds
Iron Wall

Iron Wall

Unlocks at Lvl 23

In 3s, physical and magic damage taken is reduced by 40%
Cooldown: 60 seconds