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Blood Ancestry
Passive

Blood Ancestry

When a nearby minion dies, a blood orb will generate. Absorbing blood orb will permanently maximum HP by 10 pts for Alice


Flowing Blood
Cooldown:6Mana Cost:90

Flowing Blood

Shoots a blob of blood in a specified direction, dealing 330/360/390/420/450/480 pts of Magic Damage to the enemy. Afterwards the hero can use this ability to instantly teleport to wherever the ball of blood is.


Blood Awe
Cooldown:7Mana Cost:90

Blood Awe

Deals 270/295/320/345/370/395 pts of Magic Damage , to surrounding enemies, mobilizing them for 1.2s. The enemies are slowed for 2s after one.


Blood Ode
Cooldown:42Mana Cost:135

Blood Ode

For the next 4 seconds, the blood princess will be in blood-drinking mode, dealing 160/190/220 pts of Magic Damage to surrounding enemies every 0.5 seconds and restoring 40/60/80 pts of HP for herself at the same time.

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