Blood Ancestry Passive
When a nearby minion dies, a blood orb will be generated. Each blood orb absorbed will permanently increase Alice's HP by 10. After absorbing 12/30/60 blood orbs, she will receive an additional permanent upgrade of 10% Cooldown Reduction/10% Spell Vamp/40 movement speed.
Flowing Blood Cooldown:6Mana Cost:90
Launches a crimson stream in the specified direction, dealing 350(+180%Total Magic Power) magic damage to enemies. You can re-use this skill to immediately teleport to the stream's location.
Blood Awe Cooldown:7Mana Cost:90
Deals 270(+90%Total Magic Power) magical damage to nearby enemies, imobilizing them for 1.2s. The enemies are slowed for 2s after that.
Blood Ode Cooldown:45Mana Cost:135
For the next 5 seconds after using the skill, the blood princess will be in blood-drinking mode, dealing 160(+70%Total Magic Power) pts of magic damage to surrounding enemies every 0.5 seconds and restoring 50(+30%Total Magic Power) pts of HP for herself at the same time