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Electro Airbag Shield When Johnson's HP is lower than 30%, he generates a shield that absorbs 300 (+700% Total Physical Defense) points of damage for 10 seconds. Skill terms
|
Level scaling
Property | 1 | |
---|---|---|
Cooldown | 100.0 |
Notes
- To reducing/ignoring shield from , buy/use:
- Sea Halberd (for Physical Heroes).
- Necklace of Durance (for Magical Heroes).
- Dominance Ice (for Tank/Support)
- Hero (Reduce HP Heal, Lifesteal & Shield)
- Hero (Absorb/Ignore Shield)
- Spell (Ignoring Shield)
Deadly Pincers CC AOE Johnson throws a spanner in the designated direction, dealing 150 / 170 / 190 / 210 / 230 / 250 (+200% Total Physical Defense) points of Magic Damage to enemies in its path and stunning enemies in the spanner's destination for 0.8 second. Skill terms
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Level scaling
Property | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 9 | 8.4< | small> | 7.8< | small> | 7.2< | small> | 6.6< | small> | 6 |
Electromag Rays AOE Slow Johnson raises his shield for 4 seconds, continuously dealing 100 / 115 / 130 / 145 / 160 / 175 (+40% Total Magic Power) points of Magic Damage to enemies in a fan-shaped area and slowing them by 20%. While this skill is active, Johnson can cast skills or . Skill terms
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Level scaling
Property | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|
Cooldown | 11 | 10.5< | small> | 10 | 9.5< | small> | 9 | 8.5< | small> |
Rapid Touchdown Morph CC Passive: Johnson permanently increases his Physical Defense by 10% / 20% / 30%. Active: Johnson transforms into a car, slowly accelerating and during this period, 1 ally can be brought along with Johnson to ride in the car. After 2 seconds, Johnson will then accelerate forward. Johnson can also tap the skill Throttle to immediately accelerate forward. Minions and creeps will be knocked up and take 400 / 500 / 600 (+160% Total Magic Power) Magic Damage when Johnson passes through them. Hold the Nitrous skill to increase speed, for up to 5 seconds. When he starts driving, Johnson's location is revealed and made visible for 3 seconds. Skill terms
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Level scaling
Property | 1 | 2 | 3 |
---|---|---|---|
Cooldown | 45 | 42 | 40 |
Notes
- With enough speed, it is possible for Johnson to outdrive incoming turret damage while driving.
- 's can prevent Johnson from moving any further as a car.
- It is possible to carry up to 2 passengers at a time, if possesses Johnson or his passenger with .
- Johnson can't carry Kupa, 's Puppet, or 's Doppelgangers.
- If teleport to the heroes if their distance is too far apart. , , or rides Johnson while their summoned unit is around, the summoned unit will follow the car and
- Johnson can't carry Demon Pneuma. The body will also follow Johnson's car if Hanzo runs out of Demon Blood while riding Johnson. 's body during , but he can carry the
- 's can teleport Johnson's car.
Johnson's
is among the most bugged skills in the game. Below are the list of known bugs:
- Heroes with CC remove/immune attack/untargettable skills
- Spell
- Buy Tough Boots (for certain some Heroes)/ Winter Truncheon (for All Role Heroes)
- Cancellation: This skill can only be cancelled/interrupted by Suppression effect in during transforms.
- Exception: This skill cannot immune Suppression & Restrain effect.