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Mobile Legends: Bang Bang Wiki
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Electro Airbag
Electro Airbag
Shield

When Johnson's HP is lower than 30%, he generates a shield that absorbs 300 (+700% Total Physical Defense) points of damage for 10 seconds.
Skill terms
Shield
Special HP is preferentially deducted when taking damage. The shield with shorter duration or lower points is usually preferentially deducted when multiple shields are stacked.
CD
The time needed for casting the skill one more time, which can be affected by CD Reduction (unless otherwise stated).
Icon variants
Transformers Skin Tag Electro Airbag Transformers
Level scaling
Property 1
Cooldown 100.0

Notes

Deadly Pincers
Deadly Pincers
CC AOE

Johnson throws a spanner in the designated direction, dealing 150 / 170 / 190 / 210 / 230 / 250 (+200% Total Physical Defense) points of Magic Damage to enemies in its path and stunning enemies in the spanner's destination for 0.8 second.
Skill terms
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Stunned
A state that prevents a target from moving, attacking, or using skills.
Icon variants
Transformers Skin Tag Deadly Pincers Transformers
Level scaling
Property 1 2 3 4 5 6 7 8 9 10
Cooldown 9 8.4< small> 7.8< small> 7.2< small> 6.6< small> 6
Electromag Rays
Electromag Rays
AOE Slow

Johnson raises his shield for 4 seconds, continuously dealing 100 / 115 / 130 / 145 / 160 / 175 (+40% Total Magic Power) points of Magic Damage to enemies in a fan-shaped area and slowing them by 20%.

While this skill is active, Johnson can cast skills or Basic Attack Basic Attack.
Skill terms
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%).
Icon variants
Transformers Skin Tag Electromag Rays Transformers
Level scaling
Property 1 2 3 4 5 6 7 8 9
Cooldown 11 10.5< small> 10 9.5< small> 9 8.5< small>
Rapid Touchdown
Rapid Touchdown
Morph CC

Passive: Johnson permanently increases his Physical Defense by 10% / 20% / 30%.

Active: Johnson transforms into a car, slowly accelerating and during this period, 1 ally can be brought along with Johnson to ride in the car. After 2 seconds, Johnson will then accelerate forward. Johnson can also tap the skill Throttle to immediately accelerate forward.

While driving, Johnson is immune to Crowd Control. Johnson can tap the skill Brake to stop the car immediately.

Upon hitting an enemy hero or an obstacle, Johnson will crash, dealing 300 / 400 / 500 (+160% Total Magic Power) - 700 / 875 / 1050 (+280% Total Magic Power) Magic Damage to enemies in the area, stunning nearby enemies for 0.5 - 1 second (Damage and stun duration scales with speed and distance traveled), and electrifying the crashing site for 4 seconds, slowing enemies and continuously dealing 80 / 100 / 120 (+20% Total Magic Power) Magic Damage to enemies in the crashing site. Enemies can be electrified up to 9 times and take a maximum of 720 / 900 / 1080 (+1080% Total Magic Power) Magic Damage.

Minions and creeps will be knocked up and take 400 / 500 / 600 (+160% Total Magic Power) Magic Damage when Johnson passes through them.

Hold the Nitrous skill to increase speed, for up to 5 seconds. When he starts driving, Johnson's location is revealed and made visible for 3 seconds.
Skill terms
Charge
Movement ability that cannot pass through obstacles.
Stunned
A state that prevents a target from moving, attacking, or using skills.
Physical Defense
Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physical Damage taken = Physical Damage dealt by enemy 120/(120 + Physical Defense). Physical Defense will be affected by the enemy's Physical PEN, but will not be lower than -60.
Icon variants
Transformers Skin Tag Rapid Touchdown Transformers
Level scaling
Property 1 2 3
Cooldown 45 42 40

Notes

  • With enough speed, it is possible for Johnson to outdrive incoming turret damage while driving.
  • Silvanna Silvanna's ultimate ultimate can prevent Johnson from moving any further as a car.
  • It is possible to carry up to 2 passengers at a time, if Angela Angela possesses Johnson or his passenger with ultimate ultimate.
  • Johnson can't carry Kupa, Vexana Vexana's Puppet, or Sun Sun's Doppelgangers.
    • If Popol and Kupa Popol and Kupa, Vexana Vexana, or Sun Sun rides Johnson while their summoned unit is around, the summoned unit will follow the car and teleport to the heroes if their distance is too far apart.
  • Johnson can't carry Hanzo Hanzo's body during ultimate ultimate, but he can carry the Demon Pneuma. The body will also follow Johnson's car if Hanzo runs out of Demon Blood while riding Johnson.
  • Luo Yi Luo Yi's ultimate ultimate can teleport Johnson's car.

Johnson's ultimate ultimate is among the most bugged skills in the game. Below are the list of known bugs:

  • If Carmilla Carmilla tries to ride Johnson while under effect of Cecilion Cecilion's Moonlit Waltz Moonlit Waltz, causing her to be invisible until she does something. In the other hand, Cecilion cannot ride Johnson as he can only carry one passenger inside of him.
  • If Johnson taps Brake multiple times rapidly before crashing to an enemy hero, a bug may occur where his ultimate's damage triggers multiple times.
  • Under extreme circumstances, Johnson may accelerate and adopt his car abilities without becoming a car, creating a hilarious scene where the Mustang appears as if he's running incredibly fast.
  • A visual bug may occur where Johnson's car drives backwards if he turns into a car in the middle of approaching an enemy hero to perform basic attack. This bug has since been fixed.

  • To remove stun from 1st skill 1st skill and ultimate ultimate, use:
    • Heroes with CC remove/immune attack/untargettable skills
    • Spell Purify Purify
    • Buy Tough Boots Tough Boots (for certain some Heroes)/Winter Truncheon Winter Truncheon (for All Role Heroes)
  • To decrease Physical Defense, use hero with Defense Reduction.
  • Note: Countering by heroes with Defense reduction, may can getted interrupted by Stun effect during casting.

  • This skill can be blocked by Grounded effect.

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