Rage Mode Passive
Minotaur's rage increases whenever his basic attacks and skills hit an enemy unit. Once Minotaur's rage reaches its maximum, he will enter a rage state and gain bonus damage, armor and magic resistance (increases with level). Skills also gain bonus effects. After Minotaur loses his rage state, he can not recover rage for a brief period.
Despair Stomp Cooldown:8.0
Minotaur jumps towards a designated location. Upon landing, Minotaur deals 280(+60% Total Physical Attack) points of Physical Damage to all surrounding enemies and slows them by 65%. Minotaur also recovers rage. If Minotaur is in rage state, the damage of this are becomes larger and deals 1.5% of the enemy's max HP in Physical Damage.
Motivation Roar Cooldown:12.0
Minotaur motives himself and surrounding allies, Minotaur regenerates HP based on the damage he has taken, while allies are healed by 280 HP. Within 2 seconds, Minotaur recovers rage if attacked by a basic attack. If Minotaur is in rage state, he recovers a regeneration effects within 2 seconds, causing him to heal when attacked by basic attacks.
Minoan Fury Cooldown:20.0
Minotaur enters a rage-save state where he continuously recovers rage. The longer Minotaur charges this skill the more rage he recovers. If in a rage state, Minotaur smashes the ground 3 times, sending shockwaves that deal 180(+85% Total Physical Attack) points of Physical Damage to surrounding enemies and slows them by 180(+85% Total Physical Attack). The last two shockwaves knock enemies up, while the final shockwave deals 70% points of True Damage.
Hero Specialty: A tank with a very effective CC over enemies combining with good ability effects and ability to heal himself and his allies.